No tactical map is required and each player requires only a single d6. The rules are designed to be fast-paced and capture the feel of twisting dogfights without getting bogged down in complex simulation. The players are larger-than-life heroes who risk life and limb and usually come out on top. The introduction finishes up with a section on playstyle, explaining Warbirds is meant to be a cinematic action game. Its been over 200 years since that storm, and the world of Azure is just now reaching a technological level similar to the 1940s of the real world. Each island maintains a lot of their "pre-storm" culture, but time and isolation have caused many changes. Nearly every Caribbean island, as well as parts of Florida and the Yucatan peninsula were picked up and deposited in this new world. Azure's origins are tied to our world, in 1804 the Caribbean was struck by a super-hurricane of cataclysmic (and apparently supernatural)scale. Azure is an assortment of floating islands amidst an endless sea of clouds, all suspended above The Murk, a layer of thick dark clouds. The introduction goes on to give a brief overview of the world of Warbirds. An experienced Guild pilot isn't just a combat ace, they're a celebrity, they have fans who follow their exploits in the papers and on the cablebox, they have commercial sponsors, they get invited to all the best parties, and, of course, they risk serious public scandal if they screw up, in the cockpit or on the ground. The Guild works to provide safety and security for its clients while making itself, and its pilots, quite rich and famous. Guild pilots fly advanced combat aircraft known as Warbirds that give them a significant advantage in combat against their enemies. In Warbirds the players are members of an elite organization of mercenary combat pilots known as The Guild. This page simply gives a brief overview of the setting and the player's default role in it. The book starts with a single page introductory. I'll be going through it chapter by chapter. I've decided to share it with the thread (Since it seems to be my fate to be attracted to obscure RPGs no one ever hears of). I bought Warbirds a few months back on Drive-Thru RPG and its been bouncing around in the back of my head ever since. If you're not familiar with either Crimson Skies or Skies of Arcadia, Warbirds is an fast-paced RPG set in a pulp 1930s styled alternate world where mercenary pilots do battle for fame and fortune in high-powered WW2-grade fighter planes as diesel-powered air dreadnoughts clash in the background. Released roughly one year ago, Warbirds RPG is a neat game that I'd sum up as "Crimson Skies of Arcadia". Build your fame in the air to receive opportunities to star in films, sponsor products, feature in comic books, and gain the perks of international celebrity.įor the thrill of flight and the allure of fame - take to the skies.
Step into the role of a Guild pilot and go head to head in fast-paced aerial combat powered by Outrider Studios’ Rapidfire system. Warbirds is a game about flying and fighting for fame and fortune. Here among the dazzling fragments of the Caribbean islands is where your elite fighter pilot will make their mark on the world. Welcome to the floating islands of Azure.